Shadows on the Horizon

Hedge Magic

Casting Magic

Paths Theurgy

Casting Magic

Spells

Cost 1 Willpower to cast
Mental Test Against Difficulty
Base Difficulty: Path Level
An overbid costs a Willpower
Unless otherwise stated, spells take one turn per level to cast
Hanging Spells: Cast in advance, the Willpower spent on it cannot be regained until after the spell is released.

Rituals

Mental Test Against Difficulty
Base Difficulty: Path Level
An overbid costs a Willpower
Unless otherwise stated, rituals take five minutes per level to cast

Modifiers

Fast Casting +1 per level
Vulgar Effect +1
Vulgar Effect with Unawakened Witnesses +3
Grades of Success +2 Each
Teamwork -1 for each that wins a simple challenge, +2 if none win
Spending Mana -1 per mana up to 3
Dynamic Magic +2 and all casting times are doubled

Unweaving and Countermagic

You must be Apprentice in the Path being countered or an analogous Path for things such as Thaumaturgy or Sphere Magic
Difficulty is the level of the magic For countermagic add one to the caster’s difficulty per level of knowledge the counterweaver has in their Path
Unweaving magic can be a bit of a longer process, calling for a test every five turns, and is at +2 difficulty for Sphere Magic. Each success drops the strength of the magic by one until it is gone. For every two added to the unweaving difficulty an additional grade can be reduced by an additional grade of power. Unweaving can benefit from fast-casting and teamwork.

Back to top

Paths

Alchemy/Herbalism

This primary version used for this will be Alchemy from the Revised Laws of the Hunt book, but the name can be interchangeable based on paradigm. Levels listed for Herbalism and Alchemy in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Binding

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Coiling

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Conjuration

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Conveyance

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Cursing

See Fortune/Cursing below.

Daimonis

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Divination

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Enchantment

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Ephemera

This is converted from unrevised Sorcery, all such Paths will be converted to an Apprentice-Master system. For clarification, this Path with ONLY apply to Umbral Spirits and anything having to do with Wraiths will be moved to Necromancy.

Fascination

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Fortune/Cursing

This primary version used for this will be Fortune from the Revised Laws of the Hunt book, but the name can be interchangeable based on paradigm. Levels listed for Cursing in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Healing

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Hellfire

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Herbalism

See Alchemy/Herbalism above.

Illusion

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Life Stealing

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Mana Manipulation

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Mentalis

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Mind Bending

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Necromancy

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Onieromancy

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Shadows

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Shape Shifting

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Summoning

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Warding

This primary version used for this will be from the Revised Laws of the Hunt book. Levels listed in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Totem Link

This is converted from unrevised Sorcery; all such Paths will be converted to an Apprentice-Master system. For clarification, this Path will combine all listed Necromancy powers and Wraith-related Ephemera powers.

Weather Control/Weathercraft

This primary version used for this will be Weather Control from the Revised Laws of the Hunt, but the name can be interchangeable based on paradigm. Levels listed for Weathercraft in the Unrevised book will be useable for purchase as Spells or Rituals (ST discretion) at equivalent levels and with any necessary modification.

Weathercraft

See Weather Control/Weathercraft above.

Back to top

Theurgy

This is converted from unrevised Sorcery. For this game Theurgy is simply considered a paradigm of hedge magic with a basis in Faith, with special names for Paths and some special rules. This will be used for all Faith based Hedge Mage, not just the Society of Leopold. New ones that are not from the book are marked with a star. Some special powers listed in the books for these will be considered special Faith Based spells and rituals for purchasing here.

  • *Via Alchimiae, Alchemy - Alchemy/Herbalism
  • Via Ignis, the Way of Holy Fire - Hellfire
  • Via Genoriam, the Dark Path - Ephemera
  • *Via Lumen, the Way of Holy Light - Mana Manipulation
  • Via Medicamenti, the Way of Remedy - Healing
  • Via Necromantiae, Necromancy - Necromancy
  • Via Oraculi, the Way of Prophecy - Divination

Back to top